What makes a video game memorable? The graphics, to be sure; there’s a filesave in my brain dedicated to that part in Paper Mario when you see Rogueport for the first time. The story, and the moments we all remember: General Leo. Aeris. Marle jumping through the stained-glass window.
Most of all, though, we remember the music. The boss battle, the warp whistle, the overworld theme. The music is what keeps us going as we build levels; that “item get” noise is a power-up for us as much as it is for our character.
Pixeltone Music works with game development companies to power-up their games with creative, adaptive, and interactive soundtracks. You can hear my tracks below, or play some of the games I’ve composed for here. Right now I’m working with SWDTech Games on our first game--Pixel Noir, a 16-bit RPG launching on iOS and Android OS later this year.
If you have a game you’re working on, contact me. I work on time and under budget, and I have six years of experience as a composer and audio lead. For more information about teams I’ve worked with and games I’ve helped create, check out my About Page. If you have questions for me, drop them in the contact form.
It's dangerous to go alone! Power-up your game with Pixeltone Music.
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